Lectures | Idea | Contact


How do players experience game worlds? How can game designers and artists sculpt this experience in a meaningful and engaging way? And what happens if the boundaries between digital and non-digital worlds become fuzzy?  The lecture series “HERE | THERE” addresses these questions and is open for everyone: students and researchers, as well as journalists, game designers, and the interested public.

When? Every Tuesday, 6h30–8h00 p.m., April 12–June 26, 2016
Where? Forum Finkenau, Mediencampus Finkenau 35, 22081 Hamburg
For whom? The lecture series is public, admission is free.


Lectures

12. April 2016
Generative Storytelling. Unendliche Geschichten [Slideshare]
Riad Djemili, Johannes Kristmann (Game Designer, Maschinen-Mensch)

19. April 2016
Playing Music. Musik und Sound in der Videospielerfahrung
Daniel Possler (Kommunikationswissenschaftler, Hannover)

26. April 2016
Missverständnis »Walking-Simulator«: Zum Verhältnis von atmosphärischer Welterfahrung und spielmechanischem Agieren
Christian Huberts (Kulturwissenschaftler, Berlin)

3. Mai 2016
Ich game, also bin ich, nicht? Nutzerrechte in Games und virtuellen Welten
Ramak Molavi (GameDuell, Vorstand GAME Bundesverband), Stephan Zimprich (Fieldfisher, Office Hamburg), Stephan Dreyer (Senior Researcher, Hans-Bredow-Institut für Medienforschung)

— MID-TERM BREAK —

31. Mai 2016
Welterfahrung in digitalen Spielen
Jan ‚Poki’ Müller-Michaelis (Creative Director, Daedalic Entertainment)

7. Juni 2016
Frontiers from Darkness. Kunst als Grenz(en)Erfahrung
Sonja Prlić (KünstlerInnengruppe gold extra, Salzburg)

14. Juni 2016
Future Unfolding. Prozedurale Spielewelten
Marek Plichta (Game Designer/Art Director, Spaces of Play, Berlin)

21. Juni 2016
Recht Viel Arbeit. Zwänge einer internationalen Branche oder Rückfall in die vormoderne Arbeitswelt?
Asta Baumöller (Melt.Media Recruitment, Berlin), Kai Bodensiek (Justiziar GAME Bundesverband), Moderation: Nico Nolden (Universität Hamburg)

28. Juni 2016
Mobile Gaming vs. Mobile Game Making. Why and How the Boundaries Between Playing and Making Games Blur
Dr. Jendrik Johannes (InnoGames, Hamburg)
Showcase and Barbecue @ InnoGames
InnoGames | Friesenstr. 13 | 20097 Hamburg 
> register here (mandatory!)

Organizers: Research Center for Media and Communication, University of Hamburg; Department Medientechnik at the Fakultät DMI of the Hamburg University of Applied Sciences; in Cooperation with Innogames; gamecity:Hamburg; Arbeitsstelle für wissenschaftliche Weiterbildung, University of Hamburg.


Idea

While world-building has always been essential to human imagination and storytelling, digital games keep pushing the limits of how imaginary worlds are represented and experienced. But however immersive and secluded game worlds might appear – their boundaries are fuzzy. Players move seamlessly between ‘actual’ and ‘virtual’ worlds and game design increasingly challenges the notion of a real, physical ‘here’ and a virtual, imaginary ‘there’. The Game Studies Lecture Series 2016 aims to highlight some of the ways, in which video game worlds are crafted and experienced, and how they extend beyond the fictional realm.


Contact

Venue
Forum Finkenau
Kunst- und Mediencampus Hamburg
Finkenau 35
22081 Hamburg

Contact
RCMC Games
Felix Schröter, M.A.
felix.schroeter@uni-hamburg.de
+49 (0)40 42838 4815


finkenau_fein

Public Transport
Finkenau 37
Mundsburg U3 | 172 | 173 | 25
Uferstraße 172 | 173 | 25
Wartenau U1
www.hvv.de

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